Marin Shamov
Mother*hood Instruction (2021–2025), 2025
sound performance and videogame
duration: Variable
Cyberfeminism emerged in the 1990s as a feminist response to the growing influence of digital technology and the internet. It examines the ways technology both perpetuates and challenges traditional gender roles, and emphasizes the opportunities for empowerment as well as the risks of reinforcing inequalities. The internet and its virtual spaces offer platforms for marginalized voices, enabling women, queer and trans* people to create communities, share knowledge, and challenge dominant narratives.
Structured as a sound performance-game, Mother*hood Instruction (2021–2025) inherits the ideas of cyberfeminism and how it relates to the automation of reproductive labour; unpaid or undervalued labor that sustains human life and wellbeing. This labor encompasses a diversity of forms of caregiving: child-caring, cooking, cleaning, and emotional support. The sound component of the game consists of personal stories of the performers/participants from the initial version of Mother*hood Instruction that took the form of a performance in St. Petersburg, Russia, in 2021. After the full-scale Russian invasion of Ukraine, all of the project’s performers left the country. This new version of the work features personal stories of the original performers, some of whom were forced to return to Russia due to the country’s patriarchal legal system, which heavily impacted them as mothers.
Mother*hood Instruction introduces a cyber environment for the emergence of a cyber child — an artistic embodiment of the shared response-ability of motherhood. Structured like an interactive game, the sound performance/sound work can only progress when the basic needs of the cyber child are met. In order to perform the actions required to care for the cyber child, the viewer/player has to understand the cyber child’s needs. When the viewer/player hears the call, they have to decide whether to answer it, wait, or ignore it. The viewer/player will soon discover that answering the cyber child’s needs will be challenging; these needs are embedded in the game’s code, so one must understand the underlying logic to satisfy the cyber baby’s needs. Regardless of the answer, making a decision (selecting one of the alternatives offered in the game) moves forward the narrative of the sound performance.
— Marin Shamov
Follow the link below to read her essay Mother*hood Instruction: a monologue
Marin Shamov
Marin Shamov (they/them, b.1990, Sebezh) is a visual, dance and performance artist. In their work for the exhibition, they engage with the theme of mothering, collective response-ability, and trans bodies in relation to various political and economic factors that affect access to childbirth and child-rearing. They studied as an exchange student at the Oslo National Academy of the Arts in 2024, graduated from the School of Involved Art in 2017, Vaganova Dance Academy in 2015, and St. Petersburg Institute of Applied Arts in 2013. Recent exhibitions include: Care Webs and Cuddles, Kunsthalle Exnergasse, Vienna, 2025; and HOUSE, Academy of Fine Arts, Vienna, 2025.
Production credits
Marin Shamov
Mother*hood Instruction (2021-2025), 2025
interactive sound-performance game
15:03 + time for making decisions
Video game developer: Yulia Kozhemyako
Sound editing: Marina Karpova
Participants: Olesya Panova, Tanya Sukhina, Marina Karpova, Nastya Pyari
Comissioned by the Trondheim Kunstmuseum